A Go Syllabus

Since the last Malaysia Weiqi Association’s annual general meeting, I have apparently been appointed as a Committee Member responsible for the syllabus for a teaching program in English. As I have been doing some thing like that before and do have quite a good collection of English materials in my library, I think I can give this a shot in the hope that it will be the backbone to teach and train new players.

The outline of the syllabus is this:

MODULE A (For complete beginners)


A.1.1 Short historical introduction to the game
A.1.2 Game etiquette and manners
A.1.3 Go equipment


A.2.1 Liberties
A.2.2 Living and Dead Groups a.k.a Eyes, False Eyes and Seki
A.2.3 The Ko Rule and No Suicide Rule
A.2.4 How the game ends
A.2.5 How to count territory (including corner, side and center territory potential)
A.2.6 The Objective of the Game


A.3.1 Atari and Double Ataris
A.3.2 Ko
A.3.3 Connecting (solid connection, tiger mouth, bamboo, jump, diagonal, knight’s move, large knights move, table shape, dog face, horse face) and Cutting (cross cutting, when to cut)
A.3.4 Ladders and Nets
A.3.5 Snapback and Crane Neck
A.3.6 Pushing and crawling


A.4.1 How to end a game
A.4.2 Endgame tactics (Hane, knight’s jump, one space jump, monkey jump)
A.4.3 Order of endgame play (double sente, sente, gote)
A.4.4 Big endgame moves – basics on how to count

For the above level, games are played on the 9×9 and 13×13 board.

MODULE B (Elementary) (For perhaps 15k to 5k)


B.1.1 Properties of the corner (3-3, 3-4, 4-4, 5-4, 5-3)
B.1.2 What it means to be Tengen
B.1.3 Big opening moves (Class A, Class B, Class C moves)
B.1.4 Big moves vs. Urgent moves
B.1.5 Extending and building moyos
B.1.6 Finding the right pincer


B.2.1 3-3 Joseki
B.2.2 4-4 Joseki
B.2.3 3-4 Joseki
B.2.4 4-5 Joseki
B.2.5 3-5 Joseki
B.2.4 Whole board vision for joseki
B.2.5 How to study joseki


B.3.1 Direction of attack and defense
B.3.2 Power and Territory
B.3.3 How to attack
B.3.4 How to defend


B.4.1 When to invade and when to reduce
B.4.2 Basic invasion moves
B.4.3 Basic reduction moves
B.4.4 Some basic positions for invasion and reduction


B.5.1 Sente vs Gote
B.5.2 Miai
B.5.3 Aji
B.5.4 Forcing Moves
B.5.5 Light vs heavy
B.5.6 Key stones and non key stones
B.5.7 Sabaki
B.5.8 Thickness vs Influence
B.5.9 Efficiency of stones
B.5.10 Positional judgment
B.5.11 Probe
B.5.12 Furikawari/Exchange


B.6.1 Macro Endgame
B.6.2 Counting
B.6.3 More endgame tesujis


B.7.1 A study of all basic life and death shapes (e.g. L groups, L+1 groups, J groups, carpenter’s square, etc.)

The above should be able to help a player to become a single digit kyu player. This is a basic outline and corresponding study material will be made available.

To make it to Dan level and above, it is basically the same things but much improved skills at all levels especially reading skill and positional judgment skills. Also, it involved a much larger inventory of knowledge, such as more complicated and advanced joseki and fuseki knowlegde.

And of course, nothing really beats playing lots of games and get someone to review it later.


Filed under Weiqi/Go/Baduk

7 responses to “A Go Syllabus

  1. Pretty good modules ^^^

    looking forward.. actually i wanted to give out my opinions about your modules.. but i erased it all hahahaah

    anyway :)

  2. pcher

    Just give opinions, dun swallow back!!! Bad for health!!!

    Anyways giving opinions is good for everyone. Who knows u can pay us to get it for Brunei Go Club :P

  3. fallingstones

    Hey xinwen, as part of the mwa members you are obliged to comment, so no holding back! :)

  4. Pingback: MWA giving their first lecture! « 欣文の囲碁世界

  5. michaelwsc

    thanks for that lesson i learnt a lot =D

  6. azam

    wow :o lol cant wait for tomorrow

  7. fallingstones

    hi michael/azam! thanks for your comments. looking forward to seeing you all again this saturday! ;-)

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